AI Insights · Timothy · January 2022
Top 5 Science Games in Slovenia Q4 2021: Performance Overview
An overview of the performance of the top 5 science games applications on a unified platform in Slovenia during the fourth quarter of 2021, highlighting trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 science games in Slovenia demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. This analysis provides an overview of the key trends observed for each application. The data comes from Sensor Tower, where more in-depth insights can be found.
Merge Animals 3D - Mutant race
Throughout Q4 2021, weekly downloads for this game saw a peak of approximately 5.2K in the week of November 8, followed by a gradual decline, ending the quarter with around 1.4K downloads. Active users mirrored this trend, starting at about 704 and peaking at 5.5K in late November before decreasing to around 2.2K by the end of December.
DNA Evolution 3D
This application experienced a consistent but low number of weekly downloads, starting from 245 in early November and slightly increasing to 228 by the end of December. Active user numbers also showed a steady decline from 991 at the beginning of November to 783 at the end of December.
Jetpack Joyride
Weekly downloads for this game were relatively stable, with a small peak of 202 in early October and ending the quarter with 91 downloads. The active user base started at 992 in late September, peaked at 1.2K in mid-October, and saw a decline to 802 by the end of December. Revenue remained minimal, fluctuating between $1 to $5 weekly.
Plague Inc.
Weekly downloads for Plague Inc. remained stable, ranging from 50 to 76 throughout the quarter. Active users hovered around the 160 mark, with a slight dip to 136 in mid-October. Revenue showed notable peaks of $57 in early November and $50 in early December, with consistent earnings around $28 to $41 towards the end of the quarter.
Element Flow
Element Flow had a modest number of weekly downloads, peaking at 97 in the final week of December. Active users saw a similar trend, starting at 130 and reaching a high of 162 by the end of the quarter. The game generated minimal revenue, with a peak of $7 in mid-November.
For more detailed insights and data on these applications, visit Sensor Tower.